Simple Saratonin Commissions

Hello Starshine, it's wonderful to meet you!
My name is Sara and I have been modding since July of 2022. I love modding and helping people with the things I struggled with to get my OC's exactly how I wanted them.
I'm a bit of a jack of all trades modder who does commissions and some public work, so my ability ranges widely from sculpt port and edits to gear upscales and hair. I'm always up for a challenge and looking to learn new things.Commission progress tracking & more examples can be found on my trello.。・::・゚★,。・::・゚☆For comissions, please contact me on discord -- saratonin --
or in the Fat Cat Coterie discord!
I host my public mods on xma and ko-fi.

SIMPLE PRICING

Sculpt Edits
✎ EW to DT Sculpt Ports: $45
-Re-UV Add-On $10
✎ Cross-Race Sculpt Ports: $25
Face Paint Edits: $5
Make-Up Edits & Mash-Ups: $5-$10
✎ Teeth / Horn / Ear Swaps on Sculpt: $10
Horn & Ear Edits: $10+
(Editing Shape, Combining Earrings & Accessories)
Limited Lash or Brow Re-texture: $10
General 3D Sculpt Edits: $10 Minimum, depends on what's needed.
Hair Edits
Sims 4 Ports: $30
-Add-On Additional Races: $5 Per
✎-Add-On Hat Compatibility: $10
Cross Race / Gender FFXIV Hair Ports: $10
✎ Hat Compatibility: $15
✎ Hair Mash-Ups: $10 Base
-Add-On Rextexture for Blending $5
Gear Edits
Minimums/Maximum, Depends on Compexicity of Piece
Upscale Tops & Bottoms: $15-25 Per Piece.
Upscale Hats / Gloves / Shoes / $10-15 Per Piece.
Gear Mash-Ups: $5-$15 Per Piece.
General 3D Gear Edits: $5 Minimum, depends on what's needed.
Scales & Tattoo Bakin
✎Scale Re-Colors/Mash Ups: $30 Minimum
✎Tattoos Baking: $5-15
Convert UV to Gen3 or Bibo (And vice-versa): $5/Texture
(Included with Tattoo and Scale Edits♡)
Ears, Tails & Horns
✎Ear/Horn & Tail Combining: $10+
✎Horn & Ear Edits: $10+
(Editing Shape, Combining Earrings & Accessories)
Prop Mods
Prop Port / Creation:
- w/ Delayed Public Release: Free
(If you'd be willing to take a preview for the public release, I'd appreciate it)
- Private: $10 Minimum
Combining Menu Items May Result In Discounts, Please Inquire for Details.
✎ - See Individual Service Pages for limitation details, click the header links. for easy access to each page

Sculpt Porting & Edits

Sculpt Ports
I provide racial ports of sculpts & vanilla faces, as well as porting sculpts to 7.0
✎ EW to DT Sculpt Ports: $45
-Re-UV Add-On $10
✎ Cross-Race Sculpt Ports: $25
✎ - See bellow for limitation details.

Sculpt & Face-Related Edits
Face Paint Edits: $5
Make-Up Edits & Mash-Ups: $5-$10
Teeth / Horn / Ear Swaps on Sculpt: $10
Adding Piercings to Sculpt $10
-Re-Weight Add-On $5
Limited Lash or Brow Re-texture: $10
(Working from a Pre-Drawn Sheet, or Pulling from Another Sculpt You Provide)
General 3D Sculpt Edits / Sculpting: $10 Minimum, depends on what's needed.
Don't see it here? I'm probably down to try if it is possible.

✎ Sculpt Edit Limitation Details ✎

EW to DT Sculpt Ports
I can port sculpts from EW to DT, and this can be handled one of two ways.
1. Basic Sculpt Port
You can keep the EW Face Map and I will update the textures to work with the 7.0 Shaders and edit to limit neck seams as well as re-weight the sculpt. This means that only make-ups that were compatible pre-7.0 with your sculpt will continue to be compatible. This option is optimal for folks who have a lot of make-ups and don't like they way they bake over, this is also the option if my method of re-UV'ing doesn't work. In this method, I saw out the eyes & mouthbox/teeth for updated 7.0 ones, since the pre-7.0 ones no longer work or are missing parts.
2.Re-UV Add On
I use the surface deform method to convert your sculpt the the 7.0 Face Map. This will allow compatiblity with new make ups and heavily reduce the likliness of neck seams. With this add on, I will bake 1-3 make ups for you if needed. I am not a make up artist so I will not be able to do more than basic fixing up, but I will get them usable for you. Unfortunately, the method I use will not be doable with every sculpt. In that case, I will offer a basic sculpt port or you decide to pull your commission.
Cross-Race Sculpt Ports
There are a few, some are my own limitations as a modder, some are just how things work and maybe my own limitations.
1. Weights & Animation Issues
I unfortunately do not know how to weight faces. This can cause problems when porting between races that have very varying faces sizes and expressions in emotes. For example, to and from Viera tends to cause issues because Viera have very expressive emotes.
These issues can present themselves in a variety of ways. Eyes not closing fully when shut, eyes closing "too much" when shut (eyelashes clipping into lower eyeline / upper cheek). Silly / odd expressions in emotes. Usually a sculpt port can be brought to a point where these issues can be seen pretty easily, so I am always willing to try-and-see, and let the customer decide against the port if the issues are too much for them.
2. Neck Seams
Sometimes it is near impossible to get 3D normals to match up, causing light seams. This is because different races - especially cross gender - have different shaped necks and do not line up with the connectors properly, at least in a 3d normal sense. This can be masked at times with texture editing, but can still sometimes persist. Much like animation issues, we can see fairly early on what the "worst case scenario" would be, and then I can try to reduce it from there.
In my experience, due to standard uv's this seems to be less of an issue post 7.0, but I am leaving this warning just in case until I'm more confident on that.
Discounts are offered on a case by case basis if I am displeased with the quality and if there are unexpected imperfections I cannot fix.

Custom Scales Recolors / Combinations

I can do scale color / pattern edits for T&F and Bibo, and The Body.
Scale Re-Colors/Mash Ups: $30 Minimum
Can be combined with existing tattoo / scars / body texture edits on request.

Scales Disclaimer:

While scale commissions are some of my favorite to do, I am not the most creatively energetic person and sometimes I just do not have it in me to accept scale commissions, so I take them on a case-by-case basis. When declining, I will try to recommend other creators I know who may be available. I apologize in advance if this ever happens.

Tattoo Baking & Edits

I can do tattoos for T&F and Bibo, and The Body.
DISCLAIMER: I do not draw my tattoos, I use stock images / images provided by clients. Images need to be solid colored on a white background to use.
I do not claim that any of the art in my tattoo mods are my own.
Tattoos: $5-15
Face Paint Edits: $5

Gear Edits

I do gear mash ups, edits, and upscales.
Minimums/Maximum, Depends on Compexicity of Piece
Upscale Tops & Bottoms: $15-25 Per Piece.
Upscale Hats / Gloves / Shoes / $10-15 Per Piece.
Gear Mash-Ups: $5-$15 Per Piece.
General 3D Gear Edits: $5 Minimum, depends on what's needed.

Horns, Tails & Ears Edits

Ear/Horn & Tail Combining: $10+
Horn & Ear Edits: $10+
(Editing Shape, Combining Earrings & Accessories)

✎Horns, Tails, Ears & Teeth Limitation Details✎

There are two main issues / limitations that arise when combining mods together.
Texture Limit
Rarely a problem post-7.0 as the texture limit has raised from 4 to 10, but including just to be sure.
Models within FFXIV are limited to 5 textures each. This can become an issue with lots of different pieces and elements being combined.
Parts with skin-based textures -- ears, diffuse based horns, scales, etc -- can be combined into a single texture and re-atlas (reassigning where the model is reading the texture from), however colorset based parts -- accessories, colorset based horns, -- cannot be combined with these parts and will need their own textures. Same goes for gear, but it is much harder to re-atlas much of the time.
There are solutions, and ways to work with these regardless, but that is determined on a case-by-case basis as all sculpts/tails/horns are not made the same way.
Vertices Limit
This is mostly a concern with higher poly fur tails and ears, but FFXIV models also have a vertices limit. When that limit is reached, it will cause parts to not work properly -- "explode", disappear, read textures improperly--. It is a rare problem, but one that can be encountered nonetheless. There is not much to be done about it to my knowledge.

Hair Ports, Edits & Hat Compatibility

I can port hairs from Sims 4, cross race and cross gender port FFXIV hair mods, as well as limited edit-hat compatibility.
Sims 4 Ports: $30
-Add-On Additional Races: $5 Per
✎-Add-On Hat Compatibility: $10
Cross Race / Gender FFXIV Hair Ports: $10
✎ Hat Compatibility: $15
✎ Hair Mash-Ups: $10 Base
-Add-On Rextexture for Blending $5
✎ - See bellow for limitation details.

✎Hat Compatibility & Mash-Up Limitations✎

Hat Compatibility
Unfortunately some hairs just can't be made hat compatible(whether it be by my skillset, or simply just limitations within FFXIV). I will usually try a few times to make it work, before cutting loses.
Hat compatibility is achieved by two things, scalp attributes and shape keys.
Scalp Attribute will cause parts with this attribute assigned to not show when a hat is equipped / showing.
Shape keys (for hair) change the shape of the model when at hat is equipped / showing.
There is no limit to how many parts can have scalp attribute, but there is a limit to how many vertices can be moved within a shape key. This makes higher poly / larger hairs somewhat difficult and at times impossible to hat compat, because even the smallest movements in the shape key will reach that limit, due to the sheer amount of points in the hair.
If this is the case, the customer is not on the hook for any charges.
On a rare occasion, I can look at a hair and just tell it will not work -- usually if it's very high poly and massive -- in these rare cases, it will not be attempted. If I have a shred of hope, I will try.
Mash-Ups
If you've used any number of hair mods, you have probably noticed that not all hairs are textured the same. This is because some creatures use public textures provided by creators for the public to use, or because they create their own. For this reason, two hairs may not look good together due to difference in texture.
If the textures are different, however, it is possible to re-texture them some of the times. This is where the retexture add-on comes in. If you cannot find two hairs textures the same to mash up, they can be retextured to match.

Prop Mods

I port & create prop mods on XMA, if you have a prop request I am willing to make it for free if able, with the agreement that it will be release publicly. You will have it privately for a week or so before I post it, and I would very much appreciate if you would take a preview for me - which you will be given credit for, of course.
Prop Port / Creation:
- w/ Delayed Public Release: Free
- Private: $10 Minimum

Terms of Service

♡ I reserve the right to refuse service to anyone.
♡ I do not work on Lala bodies beyond SFW tattoos. I will NOT work on NSFW Lala bodies, even if the mod is SFW.
♡ It is the customer's responsibility to obtain / confirm permissions for mod ports.
♡ I am willing to negotiate pricing and/or deals within reason.
♡ I offer small adjustments and fixes for unnoticed errors.
♡ My turn around time is typically within a week, I normally work on commissions during the weekend. If I expect longer for any reason, I will advise asap.
♡ Payments are accepted through Ko-fi or paypal.
Gposes of my work are super appreciated and well loved.

FAQ

How do I request a commission?
You message me! I currently do not have a form request system, purely because of the range of commissions of I offer. So please read through the relevant pages to your request as some of them have extra information on them, and message me on discord @saratonin !
How can I pay?
My payment policy is that I do not take payment upfront. Payment is required once the commission is complete and I have provided proof of completion, before the files are handed over. If you really need to pay upfront for budgeting reasons, I understand we can discuss that.
Can I pay more to get my commission faster?
At this time I do not offer a rush option.
How long will my commission take?
Currently my turn around time is a bit long due to the sheer amount of requests I receive as one of the few modders offering public sculpt conversions for DT. At the time of request, I will try to ball park it. But since I do not take upfront payment you are not required to follow through if the request is taking to long. My waitlist is public on my trello and you are always welcome to check there where you fall.
I want to credit you! How do I do that?
My handle on social media is @_sinastry and my hashtag is #simplesaratonin

DAWNTRAIL PLANS

May 28th, 2024Dawntrail is just a month away! I've been holding off on announcing my intentions moving into the new expansion in waiting for people smarter than me to see what can be done about the problems caused by coming updates.
I'm very excited about the changes to the graphics and what that will mean for what we can do for mods.
On a personal side of things, I have blocked off some vacation time for the expansion drop and plan to thoroughly enjoy the expansion with my friends. I do expect mods to be down for awhile, so this likely won't effect modding much as there won't be much I am able to do at that time, but in case there is, I will likely not be active with modding the first several weeks of the expansion.As a modder with a wide variety of services offered, there's quite a few of things I have worked on that will be broken / need updating.
♡I will update materials for packs for my sims hair ports free of charge, though this will likely be handle-able by a update-materials feature in penumbra.
♡I will happily update textures and materials of mash ups (gear, ears, tails, horns, etc~). However, for textures, the original creator will have need to have updated them and those will need to be provided to me. I will not be updating other creators textures. Anything vanilla texture based I will update with the new vanilla textures happily.
♡I will not provide re-dos of 3D face edits to accommodate updated sculpts or vanilla faces. I apologize for any inconvenience this may cause, but if I were to do this I would likely be working for months to get through them. I am willing, however, to work with customers as best I can to reach agreeable terms for re-dos. I really do hope this can be found acceptable.
The TL;DR here is if it's something I made, I will fix it. If it's something I edited, and the resources to fix it are available, I will happily do so. If it's something that would have to be completely redone from scratch, we can discuss.
I will be prioritizing SIMS ports updates, because those are textures I personally made and am responsible for.
Starting (and because of) Dawntrail, I plan to introduce new services.
♡I will likely add a service to re-rig and update sculpts for Dawntrail, my hope is to keep prices low on this in order to make this transition less painful for as many people as I can. But it's a lot of work. Luckily, many talented creators intend do update theirs, but this will be a service for people who cannot or do not want to wait, or for personal sculpts or for old sculpts.
♡I will be venturing more into sculpt making in Dawntrail! I have a plan for a handful of public/free sculpts to get my feet wet and if those go well I plan to go from there.
Public Mods
I am anticipating that most of my mods will likely just need some colorset fixing and some material/texture updates. I will be updating them slowly, but feel free to reach out if there's a specific one in high need. If I know it's wanted, I'll likely try to move it up.
For my poses, the faces will all need to be redone. So I will slowly be working on those, and updating the pose files and previews!
Mods that will need to be completely recreated (such as Earless Elezen) will likely take some time to do, but again, I'm amendable to moving it up if there's a need!
Final Thoughts
The above being said, I am always open to discussion. I understand this will be a hard transition for a lot of people who have grown attached to our mods and or specific looks of our characters and I am always here to help bounce ideas off of, and assist where I am. You can DM, saratonin on dicord, me anytime if you have any questions about anything related to my commissions.
I am very excited for this next chapter in my modding Journey, and I hope my intentions are at very least amicable to everyone.
with love ♡,
Saratonin